Case study / 2025

The Reading Pensieve

A projection companion that adds notes and memory cues to paper books.

Reader in a bookstore interacting with a simulated projected rose, notes, and interface above a paper book.
Role
Emerging Experience Designer
Team
Independent project
Duration
May–Jun 2025
Platform
Spatial projection / Physical books

Project context

Overview

The Reading Pensieve asks whether emerging interfaces can support deep reading without turning the book into another screen. The concept overlays optional notes, bookmarks, and memory cues around a paper book, then uses spaced review to help readers revisit what mattered.

Research direction

Key Insight

Four reader interviews showed that paper’s value was not nostalgia alone. It supported attention, tangibility, long-term memory, and critical thought. Readers still wanted portability, flexible interaction, and easier ways to return to meaningful passages.

The digital layer should arrive only when it helps the reader remember or reflect—and disappear when it competes with the page.

Key insight

What shaped the work

Design Decisions

I kept the physical book as the primary object and organized the concept around gesture rather than a permanent screen. A compact projector and sensor would recognize the book area, support lightweight annotation, and sync saved material for later review. Holographic laser projection remains a speculative future form factor, not a solved implementation.

Reading Pensieve storyboard showing paper reading, projected annotations, memory-mode selection, and review across devices.
Experience storyboardThe journey moves from uninterrupted reading to optional annotation, a chosen memory mode, and later review.

How it works

Prototype & Experience

The bookstore prototype used video compositing to make the spatial behavior visible: a reader opens a paper book, summons supporting material with a gesture, and dismisses the layer to continue reading. This tested the rhythm of the experience, not the feasibility of a holographic display.

Simulated Reading Pensieve interaction with projected content above an open book.
Simulated interactionThe projection remains anchored to the reading surface and responds to the reader’s hand rather than occupying a separate device.

Watch the Reading Pensieve experience walkthrough on YouTube.

What changed

Outcome & Reflection

The concept is strongest as a critique of attention-heavy reading tools and weakest where it depends on future projection hardware. A functional next step would use an available tabletop projector to test gesture discoverability, annotation accuracy, and whether review prompts genuinely support recall.